
Number = Math.floor(Math.random() * 101) * 4 generate random number which hashes to one of three The hash() function returns a randomly selected y_position which corresponds to a randomly selected “lane.” Their speed is also randomly generated. There are three possible “lanes” of stone they can start in. In this game, the enemy is a bug, and there’s a lot of them. We need to define what they look like and how they move. Inside these objects, we will add properties that define the characteristics of the entities.

They’ll all go in app.js as their respective function objects. These are the entities that will be moving around on the screen. Now we need to define our player, enemies, and prize. It will contain three JavaScript files and a stylesheet that we will create in the next steps:

The HTML is very simple, and it gives you an anchor point for the Canvas and the rest of the code. You can download the project files from my GitHub repository here.įirst, create the HTML page. If so, this will be a good exercise for you too. You may be familiar with OOP but not used to seeing it implemented in JavaScript. If you don’t have any experience at all with object-oriented programming, has a great introductory course that goes over the basics of Java and OOP. The inheritance and abstraction are very simple. If you’re just starting out with object-oriented programming, this is a good introduction. The user has to navigate the player through the bugs without getting hit. The object of the game is for the player to bring the gem back from the other side of the road. You can see an example of the game we will be creating here. The complete project files are in GitHub. Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1ĭaedric Chainmail CBBE - Light Armor Set.In this step by step guide, I’ll show you how to create a game with pure JavaScript and HTML5 Canvas. Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1 If anyone has any possible idea of what might be causing this please let me know.ĭD - Realistic Ragdoll Force - Realistic.esp=1 It might be a spawn error or something when new soldiers have to replace the ones who have died.

I have absolutely no idea what's causing this strange AI behavior but I'm 90% sure it's what is causing my game to run so slowly during these battles. They literally meld inside eachother and can't move and they rapidly turn around. The only thing I've noticed that might be causing it is the enemy soldiers (as well as your ally soldiers) start massing together in one space. For some reason after a few minutes of fighting, the game starts lagging like crazy and the frame rate drops severely. In the quest you get certain missions where you help your soldiers attack an enemy fort. So I've been doing the Civil War quest as the Imperial Legion.

This is a very strange bug that started happening to me not too long ago.
